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AI 3D model generator

AI game asset generator

Turn a prop list or a sheet of concept art into textured 3D models. Mesh each concept with more than one model, keep the better one, and batch whole lists with a Flow.

From4credits per model
Loading model
Input image for the treasure chest

Treasure chest

From a FLUX.2 Klein concept image, meshed with Rodin Gen-2.5.

Optimised for the web; the file you download from the studio is full size.

Which format to use: GLB, glTF, OBJ or FBX

GLB for Godot, Unreal and Unity (with glTFast); .gltf or .obj for Roblox. FBX via Blender when an engine needs it.
Output
GLB with colour, normal and metal-roughness maps at 2048 × 2048.
Density
Rodin at Detail Medium: about 30,000 to 40,000 triangles per model. Detail Low gives about 18,000 to 19,000 for mobile and background props.
Engines
Godot and Unreal import GLB directly; Unity needs glTFast; Roblox imports .gltf, .fbx or .obj under 20,000 triangles.

From prompt to finished file

  1. Draw the concepts

    Generate a consistent set of concept images in Image Studio with one style prompt, or bring your own art.

  2. Mesh them in a batch

    Put Image to 3D in a Flow to mesh every concept in one run, or mesh them one by one.

  3. Bring them into your engine

    Download GLBs, convert where needed, and decimate background props.

Tips for better results

  • Style lock

    Keep the same style words in every concept prompt ("hand-painted, chunky, toon") so the set matches.

  • Front three-quarter views

    They give the mesher the most information about depth and the hidden side.

  • Hero versus background

    Spend clean-up time on hero props; background props only need a decimate pass.

Where AI models fall short

Worth knowing before you plan a project around them.
  • Not hand-optimised topology or UVs: fine for props and prototypes, less so for modular kits and hero characters.
  • Static meshes; rig and animate separately.

Questions

Something else? Ask us and a person will answer.

Are the assets game-ready?

They're textured PBR meshes you can import today. For performance budgets, decimate them and generate LODs; for animation, rig them first.

Can I make a whole set at once?

Yes. A Flow can take a list of prompts or images and mesh each one, priced per model like the studio.

Which engine formats are supported?

GLB from the generator; glTF, OBJ, STL, 3MF, USDZ and PLY with the free converter. Export FBX from Blender if you need it.

Sources

Platform facts on this page come from official documentation, checked October 2026.

AI game asset generator

From 4 credits per model. The price shows before you run it, and failed runs are refunded.