AI 3D model generator
AI 3D models for Godot
Godot's documentation recommends glTF 2.0 for 3D scenes, which is exactly what the generator outputs. Drop the GLB into your project and it imports with its materials.
Loading model
Fox figurine
From a FLUX.2 Klein concept image, meshed with Rodin Gen-2.
Optimised for the web; the file you download from the studio is full size.
Which format to use: GLB
- Recommended
- glTF 2.0 (.gltf and .glb) is Godot's recommended 3D format.
- OBJ
- Supported but limited: no pivots, skeletons, animations, UV2 or PBR materials.
- FBX
- Imported through ufbx by default since Godot 4.3.
- Our output
- Rodin Gen-2 at default settings: about 30,000 to 40,000 triangles with 2048 × 2048 PBR maps.
From prompt to finished file
Make the model
Generate it and download the GLB.
Copy it into the project
Put the .glb in your project folder; Godot imports it as a scene.
Instance it
Drag the scene into your level, or open it as a new inherited scene to add collisions.
Prompts to start from
Tips for better results
Add collision on import
In the import dock, generate a simplified collision shape rather than using the dense render mesh.
Bake LODs
Godot can generate LODs on import, which helps with dense AI meshes.
Keep a consistent style
Reuse the same style words in every prompt so props belong together.
Where AI models fall short
- Dense meshes: enable LOD generation and simple collision shapes on import.
- Models are static; rig characters in Blender first.
Questions
Does Godot support GLB?
Yes. Godot's docs recommend glTF 2.0, text or binary, as the 3D format to use.
Should I use OBJ instead?
Only for a plain mesh. Godot's OBJ import has no PBR materials, skeletons or animation.
Why does my model come out the wrong size?
GLB is measured in metres and AI models are usually about a metre across. Scale it in your tool, or use the free converter, which can set an exact height in millimetres for printing.
Related guides and converters
- AI game asset generatorProps from concept art or a prop list, with PBR for any engine.
- AI 3D models for BlenderTextured base meshes to sculpt, retopologise and rig in Blender.
- AI 3D models for UnityTextured assets for Unity through glTFast, with PBR materials.
- Convert OBJ to GLBFree, in your browser
- Convert FBX to GLBFree, in your browser
- Convert STL to GLBFree, in your browser
Sources
AI 3D models for Godot
From 4 credits per model. The price shows before you run it, and failed runs are refunded.