FBX
Autodesk FBX
FBX is Autodesk's proprietary interchange format, originally Kaydara's FiLMBOX from the 1990s. It carries meshes, materials, skeletons and animation, which made it the default for game engines and Mixamo.
- Usually comes from
- Mixamo, Maya, 3ds Max, game asset stores and Unity or Unreal projects
- Opens in
- Unity, Unreal Engine, Godot, Roblox Studio, Blender, Maya, 3ds Max and Mixamo
- Units
- Centimetres times a scale factor stored in the file
- Up axis
- Set in the file